Simfarm Mac Os X


Simfarm Mac Os X

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SimFarm: SimCity's Country Cousin
File:SimFarm Coverart.png
Developer(s)Maxis Software
Publisher(s)Maxis Software
Mindscape, Inc.
Designer(s)Eric Albers
Mike Perry
PlatformsDOS
Windows
Macintosh
Release date(s)1993 (DOS)
1994 (Macintosh)
1996 (Windows 3.x)
Genre(s)Construction and management simulation
Mode(s)Single-player

SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. It was released in 1993 as a spin-off of SimCity.

SimFarm: SimCity's Country Cousin; Developers; Leaping Lizard Software: Publishers; Maxis: Mindscape: Release dates; DOS: 1993: Mac OS (Classic) 1994: Windows 3.x: 1996. 8/10 (29 votes) - Download Sim Farm Free. Sim Farm will allow you to manage your own farm from its creation. Make your farm grow despite the weather harshness by downloading Sim Farm for free. There have been many simulation and resource management games over the years. Everything started with.

Gameplay

Mirroring duties on a real farm, SimFarm puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well, presenting the same kind of challenges found in a real-world farm. As with SimCity, there are disasters that can wreak havoc on the player's farm. Tornadoes, droughts, pests, and dust storms are some of the events that can disrupt farm crops and harvests.

SimFarm also has a small town included in its simulation. This town is reminiscent of SimCity in its form and function. The player may interact with the town occasionally by suggesting new tile types and joining competitions with livestock (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting an airport to be built in the town will usually cause its construction, thus unlocking the ability to buy and use a crop duster.

The homestead in SimFarm is where the player lives and is expanded at the beginning of each game year if the player has made enough money in the previous year.

SimFarm allows the player to choose a location derived from the region and climate of one of nine areas of the US or to design one's own climate by selecting average winds, rainfall, and temperatures.

The game package also included a teachers guide to teaching with SimFarm with black line masters for photo copying for the class and a users manual. These were printed and included in the box.

Equipment is necessary to maintain your farm and bring your crops to harvest. Structures store equipment, livestock, seeds, etc. The minimum equipment required to bring one field to harvest is one tractor, one planter, one plow, one harvester, one truck, and one trailer. The crops are the main revenue-raising item in SimFarm. All crops have specific maturity cycles, water requirements, temperature requirements, and resistance to pests, weeds, and diseases.

There are four types of livestock in SimFarm, all of which have specific food requirements, need water, and breed new livestock. Animals' value can be increased by making a barn available for their use.

Simfarm

External links

  • SimFarm at MobyGames
  • DeProgrammer's SimFarm Crop Editor at FileFront
  • Game trailer on YouTube
Retrieved from 'https://infogalactic.com/w/index.php?title=SimFarm&oldid=1652979'
Simfarm mac os x downloads
SimFarm: SimCity's Country Cousin
Developer(s)Maxis
Publisher(s)Maxis
Producer(s)Mike Perry
Designer(s)Eric Albers
Programmer(s)Eric Albers
Artist(s)Jenny Martin
Composer(s)Sue Kasper
SeriesSim
Platform(s)MS-DOS, Macintosh, PC-98, FM Towns, Windows 3.x, Windows 95
ReleaseMS-DOS
1993
Macintosh
1994
PC-98[1]
1994
FM Towns[2]
1994
Windows 95[3]
1996
Genre(s)Construction and management simulation
Mode(s)Single-player

SimFarm: SimCity's Country Cousin is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of SimCity. The game included a teacher's guide to teaching with SimFarm with black line masters for photo copying for the class and a user's manual. In 1996 SimFarm alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title.[3]

Gameplay[edit]

Simfarm Mac Os X Downloads

Simulating duties on a real farm, SimFarm puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well, presenting the same kind of challenges found in a real-world farm. As with SimCity, there are disasters that can wreak havoc on the player's farm. Tornadoes, droughts, pests, and dust storms are some of the events that can disrupt farm crops and harvests. There are four types of livestock in SimFarm, all of which have specific food requirements, need water, and breed new livestock. Animals' value can be increased by making a barn available for their use.

SimFarm also has a small town included in its simulation. This town is reminiscent of SimCity in its form and function. The player may interact with the town occasionally by suggesting new tile types and joining competitions with livestock (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting an airport to be built in the town will usually cause its construction, thus unlocking the ability to buy and use a crop duster.

The homestead in SimFarm is where the player lives and is expanded at the beginning of each game year if the player has made enough money in the previous year. SimFarm allows the player to choose a location derived from the region and climate of one of nine areas of the US or to design one's own climate by selecting average winds, rainfall, and temperatures.

Equipment is necessary to maintain your farm and bring your crops to harvest. Structures store equipment, livestock, seeds, etc. The minimum equipment required to bring one field to harvest is one tractor, one planter, one plow, one harvester, one truck, and one trailer. The crops are the main revenue-raising item in SimFarm. All crops have specific maturity cycles, water requirements, temperature requirements, and resistance to pests, weeds, and diseases. Each crop type must be grown in a season that meets these requirements, and managed within its needs to produce a high-value crop.

Reception[edit]

Review scores
PublicationScore
Electronic Entertainment8 out of 10[4]
PC Games Magazine74%[5]

Computer Gaming World in 1993 approved of the game's graphics and documentation. The magazine concluded that 'it's not perfect, but learning how to SimFarm is a lot of fun'.[6] Despite giving an overall fun rating of 74%, PC Games Magazine expressed disdain for the game's monotony, further stating, 'On the packaging they advertise it as 'Sim City's Country Cousin', and you should not expect anything more from this program.'[5]

References[edit]

  1. ^'PC-98 ROM Archive'. SimFarm PC-98 ROM.
  2. ^'FM Towns ROM Archive'. SimFarm FM Towns ROM.
  3. ^ ab'SimFarm Maxis Collector Series Archive'. SimFarm Windows 95 ISO.
  4. ^Raucci, Richard (January 1994). 'SimFarm'. Electronic Entertainment (1): 106.
  5. ^ ab'PC Games Magazine January 1994'. Page 80, SimFarm Review.
  6. ^Black, Randall (November 1993). 'The Best Game On American Soil'. Computer Gaming World. pp. 82, 84. Archived from the original on 16 March 2016. Retrieved 28 March 2016.
Simfarm Mac Os X

External links[edit]

Simfarm Mac Os X Update

  • SimFarm at MobyGames

Simfarm Mac Os X Download

Retrieved from 'https://en.wikipedia.org/w/index.php?title=SimFarm&oldid=995171459'